Thursday, April 22, 2010

How to make money with iphone application

"How to make money with iphone application"

Some of you might be interested in the development of the iPhone as a mere hobby or a project to share with friends. However, I have great interest in how to create a business or a career in the iPhone development.

Why?

Well, as an independent developer working on a platform that you like working in a call for many people is enormous. But that may leave their full-time education to do something that requires more knowledge about intelligent programming. One thing I think about what are your business model.

Business Model mean, how can you make money? Money is the lifeblood of a company and you must make sure that you have a plan to provide cash flow, you give your products the attention they deserve. So, to encourage us about the business end of things I thought I would have thought to throw some ideas out there.

1) Consulting - to pay as a media consultant for the people for their time and expertise. You attract customers significant value for you and you will get a large down payment. Some consultants in the iPhone control $ 100, $ 125 and $ 150 per hour.

2) Create an application ad-supported - This approach is based on building an application that you have and focus on those ads. It makes money when users click on your ad. If you do not feel comfortable with people charging money directly, but who want a passive income that could be an option. Prepared, however, something that many people often use to create.

TIP: Passive income is money you receive without having at the time. The money from the rental or sale of a product over time.

3) Sell a request directly to a site - it's my business model. I know it's a limited audience for people who want to organize your notes from wine. Then I heard what they wanted, then built and sold, while the inclusion of their comments.

4) Create a database application subscription - Soon you can pay a fee to users to use your content. This model could mount a scenario rich in content, [as] Month Club, where customers pay a monthly premium low-relevant content. If you have a rich heritage that the substantive content of the games, music, art or important information that can be a good choice for you.

5) Micro-operations - a different way of thinking is in micro-transactions. Operations of micro-payments are very small (man) that users can customize and extend the functionality of the application. In general, games use this idea (at least in Asia). The use of a game as an example, the user can buy the product (eg, an adventure game) and then buy other items in the game such as swords or armor, or individual animals. Other applications could also mimic this.

6) Lottery iFart - iFart and other applications, such as they are easy to create, but can capture the imagination of any one instant millionaire make. Of course, for every success there are twenty applications iFart successfully flatulence less inspired. Make sure that the applications in place and try to learn. willing to try to remove some applications from the touch of gold.

7) Loss Leader - This scenario assumes that a desktop application that can be sold. In essence, to buy as a free application for the iPhone to inspire with hope, your chances of the more expensive desktop application. To view desktop applications can cost $ 29 a shot. 1Password is an excellent example of this approach.

These are my ideas. What do you think? Any other ideas to make your dream a reality iPhone now?

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